
During my time as an Artist at 360 Studios, I had the pleasure of working with a small but productive team on MMA Federation (Android / iOS), giving me the opportunity experience all elements of mobile game development / art production.
• Design / produce game ready art assets
• Design / texture environments
• Optimise / pass on art assets
• Produce promotional material








I was heavily involved in the texturing of branded and unique clothing items (used as player
incentives). Each item needed to work for three body types.

CONCEPT / MODELS / CONTRUCTION
CAREER MAPS

I also worked on the conception and the construction of each of the two progression maps.





All 3 arena types needed branded / themed texture reskins - I was in charge or the majority of these.



The majority of the promotional material / social media content was created by myself.
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More examples can be found using the links below...