
My role at Mesmerise is to lead and work alongside a team of 8 artists to produce environments and props for VR solutions and products. These range from games to training and business targeted platforms. My current roles involves:
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Planning and leading agile sprints.
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Providing clear feedback to the art team.
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Collaborating with departments to define aesthetic and technical requirements.
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Establishing platform specific pipelines.
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Producing environments and props for a scalable VR platform
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Mentoring artists through feedback and workshops.









My role in this team is to create performant assets, environments (including lighting) and textures for multiple mobile VR projects alongside mentoring the team, whilst ensuring consistent art direction and delivery.