
My time as an Artist at Music Group involved working with programmers, artists and designers to create and optimise realistic 3D assets, environments, textures and lighting for use in small to large scale AR / VR projects. I’m also tasked with producing promotional material.
• Construct / texture large VR environments
• Produce AR / VR ready art assets
• Optimise / pass on assets
• Produce promotional material
• Take part in design discussions
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My primary role in this team is to create realistic 3D assets, environments (including lighting) and textures (using 3d Studio Max, Substance and Unity) for VR and AR environments.
The types of assets created ranged anywhere from audio equipment, vehicles and set dressing. All models had to be game ready, including LODS, animations (if relevant) and collision.